Two Tickle Games

by

Steve M.

sbm332vt@aol.com


Below, I have come up with two tickling games you can play with your partner in crime. I have posted these games in the past to the newsgroups and The ASFT Tickling Home Page (when I was maintaining it). I hope you all enjoy them. I have played one of them and they can be just a ton of fun, if you get into the right frame of mind (evil grin). :-)

Here goes:

Game #1: The Toe Wiggling Game

Players: 2 or more.

Ages: 21 year of age and Up.

Game Set up: The two parties agree who should be the tickler and ticklee. Once that's established, the tickler ties up his/her victim in a manner which is pleasing to the tickler, or ticklee, depending on what was agreed upon before the game. Please note, make sure both you and your partner(s) come to an agreement that you all can be happy with. It's important that both parties get what they expect out of this engagement.

Rules of the Game:

The tickler in this game has free reign to tickle the ticklee for as long and as intense as he/she wants (unless there is a time limit that was discussed before the game). But, the ticklee has one control device that allows the tickling to stop.

The ticklee, in order to lessen his/her torture, has to wiggle his/her toes NON-STOP. During this "toe wiggling" event the tickler CANNOT tickle the ticklee. This "rest period" only takes place while the ticklee wiggles his/her toes in a NON-STOP fashion, and if the wiggling stops, then the tickling starts again. If the ticklee wiggles his/her toes again, then the tickler has to stop again, and so on and so on.

I have played this game with another girlfriend (Beth thinks it's too intense for her), and I personally think it's best played with a one hour time limit. Also, it is probably best done with very secure bondage where the ticklee can't really struggle that much. You might think I am trying to sound sadistic here, but I say it more for safety reasons if your ticklee is the struggling type. Also be careful what kind of bondage you use too. Make sure circulation is okay, the ticklee can breathe because he/she will need all the air they can get.

I assure you (I am speaking to the ticklers) that after a few minutes of this the ticklee will find it very hard to play by these rules. I mean, it's not easy to wiggle your toes for a great length of time. But, this sort of game makes the use of tickling REAL. Plus, the tickler and ticklee get into a REAL test of wills, and the game can get very interesting as time goes on as well as intense. You can other things to this game to. In addition to the ticklee wiggling his/her toes, you might also want the ticklee to recite the alphabet at the same time the toe wiggling starts, and in a NON-stop fashion. Maybe sing a song. If the ticklee doesn't do what the rules are, you're free to dish out some heavy tickling. Can you imagine sitting back and watching your partner performing all this just NOT to get tickled? A Catch-22 for sure! :-)

When I tried this game with an older girlfriend, we added that she had to beg for toes to be sucked in a NON-STOP fashion as well as wiggling her toes. Although, she was very good at maintaining a level of performance when she really wanted to.

If you're gonna go for the intense side, just make sure that both parties are in agreement before starting this game. For REAL Pro's, don't use safe words, but for beginners, I would use safe words just in case. Above all, have fun.

Game #2: Hide the Note Game

Players: 2 or more.

Ages: 21 years of age and up

Game Setup: The two parties agree who should be the tickler and ticklee. Once that's established, the tickler ties up his/her victim in a manner which is pleasing to the tickler, or ticklee, depending on what was agreed upon before the game. Please note, make sure both you and your partner(s) come to an agreement that you all can be happy with. It's important that both parties get what they expect out of this engagement.

The second part of the setup is that before the ticklee gets tied up, he/she has to write a note and hide it. There is a catch though. The note has to be something that the ticklee DOESN'T want the tickler to find out about (this will be explain more below). Maybe you kept a secret from your partner for a long time. I think ya get the idea.

Rules of the Game: The Ticklee hides the note in the same room that the tickling session takes place. The tickler has to leave the room, and can't in anyway cheat and peek in, or anything like that. After the ticklee hides the note, the ticklee gets tied up and the tickling begins. Now, based on what both partners agreed upon before the tickling begins will determine how much tickling can be done while the ticklee gets interrogated. Personally, I think there should be no limits on the tickling, but whatever limits are set, should be based on experience of both parties.

The catch to the game is, if the tickler finds the note within the time limits set by both parties, then the tickler gets to have an extra hour of tickling plus the added aggression of having read what was on the note. If the tickler does not find the note within the set time limit, then the ticklee gets free, and succeeds in knowing that the tickler doesn't find out what was on that note.

This game introduces a real panic situation for the ticklee. The written note (as discussed above) has to be about something he/she doesn't want the tickler to know about, this way during the tickling interrogation, the ticklee really has to keep his/her mouth shut. The tickler has to try to get the info out of him/her. This creates a real tickling interrogation. Plus, for added measure (mentioned above) if the tickler finds the note, then the tickler gets an extra hour of tickling, at his level of game play. This puts the ticklee into a situation of which evil he/she would like...one hour of tickling (or whatever the time limit was upon agreement), or two hours of tickling, plus the added aggression of the tickler finding out what was on the note. This is a no win situation for the ticklee. But, if the tickler decides that he wants to hunt for the note, you ticklees can be thankful for the rest period. :-).

Well, those are the two games that I have come up with so far. I am working on a new game that I will someday post to TickleTown. I would like to stress the importance of being over the age of 21 before trying these games, and that both parties are aware of the roles they take when the game begins.

Both these games are for Ticklers who like to put their partners in Catch-22 situations and they are best played when the tickling is intense.

That's all folks.

Happy game playing.

Steve M.
sbm332vt@aol.com


www.ropejock.com